Agave Studios is seeking a 3d character modeler and rigger who can quickly produce human-looking models. We’re using Unity. For the models, we want a naked male and a female version. Here’s an example that’s close to what we’re looking for visually:

https://www.cgtrader.com/3d-models/character/man/male-survivor

https://www.cgtrader.com/3d-models/character/woman/female-survivor

If you can create the characters from Rust, you’d be perfect for this role. Check out their character models here: https://www.google.com/search?q=rust+game+characters&sxsrf=APq-WBuXbaG309h5IONxqz6jBbJNW4Lqaw:1647645308964&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjf4eyK5dD2AhWuDEQIHdxRBf0Q_AUoAXoECAEQAw&biw=1440&bih=764&dpr=2

It’s important that the base models are naked characters so that we can add any type of add-ons to them, so such as backpacks, shirts, pants, armor, etc. But the base model should be a realistic-looking human model.

Rigged humanoid characters

The human models will need to be easily adjusted because each player in the game will have a unique looking character.

The primary attributes we want the ability to edit are:

The first person arms do not need to match the unique attributes of the character displayed to all other players (eg you can use the same arms for all first person views).

Knowledge of LOD is required.

Rigging & Animation